One tool, the whole craft.
Stop juggling codex-in-Notion, plot-in-Scrivener, dialogue-in-Articy. Quire holds the entire shape of your story in one window — and your fingers know where each piece lives.
Tab. I · Plate 0 — for those who write worlds
A place where worlds, characters, and stories converge — written together with those who tend them.
Quire is a native desktop authoring tool for serious narrative work. Codex, chapters, branching flow, dialogue trees, quest milestones, simulation observation, and AI illustration — in one window, on your disk, with Claude Code as your collaborator.
Stop juggling codex-in-Notion, plot-in-Scrivener, dialogue-in-Articy. Quire holds the entire shape of your story in one window — and your fingers know where each piece lives.
Uses your existing Claude Code subscription. No per-token billing. The Pantheon (Pemeta, Dunia, Pandai, Cermin, Pelukis) remembers context across sessions.
Projects are plain JSON + Markdown on your filesystem. Diff them in git. Back them up the way you back up anything else. No cloud lock-in. No subscription wall.
Vellum dark theme, density tuning, focus mode, bilingual UI (English + Bahasa Indonesia). Built for 4-hour writing sessions, not 10-minute prototypes.
The Nine Modes
Each mode is a discipline. Switch with one keystroke. Carry the same project across all nine.
Chapter editor with inline entity mentions and scene anchors. Tiptap-powered, paste-sanitized, cursor-preserving.
Codex CRUD for five entity kinds — Tokoh, Lokasi, Benda, Faksi, Konsep — with Sang Pandai for generation.
Observe Rust+tokio simulations of character schedules, goals, and encounters. A* pathfinding, hysteresis-aware detection.
TTRPG runtime with scene-level Sang Dunia narration, state deltas, and live canvas obstacles.
Sang Cermin paragraph-and-macro critique with word-level diffs, suggested rewrites, accept-or-discard granularity.
Twine-style branching canvas. Visual nodes, [[choice]] and <<macro>> syntax, end-to-end playable preview.
Articy-style fragment editor with conditions, effects, cycle detection, orphan warnings, 1-9 keyboard preview.
Quest milestone tracking with three trigger kinds — flow-visit, variable, entity-state — and player-facing quest log.
AI illustration aspect for portraits, locations, scenes, and concepts. Mock default; Replicate / fal / DALL-E pluggable.
Sang Pantheon
The Pantheon is Quire's name for the five aspects of Claude Code, each tuned for a different kind of narrative work. Switch aspects with the Companion panel; their memories persist across sessions.
the Cartographer
Maps the world and keeps coherence. Tracks entities, relationships, contradictions. Tone: analytical, calm.
the World
Inhabits and narrates events. Voice of the simulated reality. Tone: immersive, literary.
the Artisan
Forges entities and systems. Generates characters, locations, factions on request. Tone: collaborative, generative.
the Mirror
Reflects critique and revision. Marks issues in your prose with diffs. Tone: sharp, honest.
the Painter
Paints likeness and atmosphere. Generates portraits, locations, scenes. Tone: cinematic, dense.
Built for serious narrative work
Use case I
You're 80,000 words into a fantasy trilogy. The codex tracks 47 characters, 23 locations, 8 factions. Sang Pemeta catches when chapter 14 contradicts chapter 3 about the heir's age. Sang Cermin flags the same metaphor used twice in different scenes. Your manuscript exports clean to Markdown.
Author · Build · Review
Use case II
Friday night session. The party is approaching the Sundered Temple. You glance at the canvas — Konva isometric, obstacles marked. Sang Dunia narrates the scene's opening. When players ambush the priest, Game Master mode applies the state delta. Next session, the change persists. The simulation kept running while you were asleep.
Game Master · Director · Build
Use case III
You're prototyping a branching mystery in the spirit of 80 Days or The Silent Age. Flow canvas holds the structure. Dialogue trees hold the conversations. Journey milestones hold the quest beats. Press Preview — it plays. Export Twee — it runs in Twine. Or keep it in Quire and ship as a Tauri build.
Flow · Dialogue · Journey
Honest pricing
Everything. No tiers. No subscription.
Distributed through the Woalz Marketplace. Requires the Woalz desktop client.
Questions
Yes — Quire uses your existing Claude Code (CLI) subscription for the Pantheon (Pemeta, Dunia, Pandai, Cermin, Pelukis). No per-token billing happens inside Quire. If you do not have Claude Code installed, all non-AI features still work; AI features will be marked as unavailable.
On your local filesystem as plain JSON + Markdown, under ~/Documents/Quire/<ProjectName> by default. You can open the folder in any editor. You can commit it to git. We do not upload your work anywhere.
Woalz is a marketplace tuned for indie creative tools made in Indonesia and Southeast Asia. Buying there supports a regional ecosystem. The Woalz desktop client handles licensing and updates, similar to how Steam launches games.
Yes for everything except the Pantheon and Pelukis features, which require Claude Code (and Claude Code requires network for inference). All editing, codex, flow, dialogue, journey, and export work fully offline.
The architecture is published on GitHub for transparency and reference. The product itself is proprietary and sold through Woalz. You are welcome to read the code; you may not redistribute or repackage it.
The UI is bilingual and switches instantly. The Pantheon responds in whichever language you write. You can mix languages within a single project — Quire treats text as text.
Four formats today: JSON bundle (full project, lossless), Markdown bible (human-readable manuscript), Twee (for Twine), UE5 Data Table (game integration). More on request.
Yes — 14 days from purchase, no questions asked. Email support@woalz.com or use the refund button in your Woalz library.
Tab. IX · Plate ∞
One purchase. Yours forever. On disk, in your hands, with the Pantheon at your side.
Buy on Woalz · Rp 299.000